Immortals
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Useful Info
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Below is a list of selectable perks which you can choose at character creation. You can also submit an application to have a perk changed.
Addict
| no withdrawals
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Adventurer
| 100% identify, 100% lore, 50% less exp loss on mob death, 15% exp bonus on mob kills, 101% max lore/identify, lore is 100% accurate
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Alcoholic
| drinking alcohol quenches thirst like water, no penalty when drunk, 103% max drunken stance, 101% max water to wine
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Aristocratic
| 100% to all charmie skills/spells, 101% max to all charmie skills/spells, 105% max leadership, 5% better chance to call horde, mobs within 3 levels are aggressive - not 5 levels
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Artificer
| +5 psi enhance, enchant weapon, enchant armor, bless arms, mana charge. Enchant weapon/armor -5 levels when calculating enchant/enhance chance
Created/edged weapons/arrows are better.
Easier to level crusader/malformed weapons.
100% to all those malform/fletchery/enchant/mana charge/instrumentalist/etc skills.
+1 to those skills also, except for the +5 ones.
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Athletic
| +3 base hitroll >= lvl 40, +2 base hitroll >= lvl 20, +1 base hitroll < lvl 20, +3 damroll >= lvl 50, +2 damroll >= lvl 30, +1 damroll >= lvl 10
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Eagle-eye
| 10% chance to sense motion on walk in messages, +2 scan range, +3-5 scout range, can always detect traps, +2 base hitroll, +1 archery range
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Educated
| 100% wands, 100% staves, 100% scrolls, 10% learn bonus to anatomy and skills/spells, 102% max wands/staves/scrolls
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Healthy
| 100% regeneration, 100% fast healing, 102% max regeneration/fast healing, +16 hp/hour hitgain, lose con points every 6 deaths, not 5
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Heroic
| allowed to use mercy (DKs and Crusaders cannot be merciful, even with this perk), 100% heroism, 100% rescue, 100% charge, 101% max heroism/rescue/charge, 50% less chance to land hysteria on, 300% less chance to land fear on
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Lucky
| permanent -10AC, cannot be hexed, no bad tarot card draws, 10% better chance to keep high luck
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Magical
| 100% meditation, 100% trance, 100% mana shield, 102% mana shield/trance/meditation, 1% better chance to save spells, +2 mana/rank, +5 mana/hour managain
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Miser
| 100% haggle, 100% panhandle, 102% max pawn, 105% max panhandle/haggle, no bank/vault fees, no locker fees
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Nimble
| 100% balance, 101% max balance, additional 16.5% items carried, 5% less chance to be hit by bash/bodyslam/blackjack/strangle/throw
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Overweight
| 12 hour defecate timer, 20% more weight carried, 25% more lag damage dealt
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Pious
| 33% more gold on NPC kills, recall lag cut by 50%, 50% less chance to be affected by blasphemy or corruption
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Short
| 100% hide, 100% camouflage, 100% sneak, 100% quiet movement, 103% max hide/camo/sneak/quiet movement, 5% better chance to hide and camouflage, 101% max dodge, 25% less trip lag and trample lag
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Stout
| 50% less lag damage dealt to you, 50% less chance being cleaved to sleep, +1 hp/rank
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Tall
| 100% kick, 100% double kick, 100% parry, 100% first parry, 105% max kick/double kick, 101% max parry/first parry, +1 base hitroll, +1 base damroll, +2 mv/rank
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Tinkerer
| 100% wands, 100% decoy, 100% stone/flesh golem, 100% defuse, 100% animate corpse, 100% sharpen, 105% max sharpen, 101% max stone/defuse/flesh golem/animate corpse, 50% less cool down time for flesh/stone golem/animate corpse/decoy
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Underweight
| hunger and thirst 50% slower, regen normally while hungry/thirsty, 5% increased hit/mana/move gain
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