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Information / Perks

Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.

As ordered in character creation:

1. Overweight            12. Addict
2. Underweight   13. Lucky
3. Athletic   14. Pious
4. Healthy   15. Magical
5. Educated   16. Artificer
6. Stout   17. Tinkerer
7. Nimble   18. Eagle-eye
8. Aristocratic   19. Adventurer
9. Tall   20. Heroic
10. Short   21. Miser
11. Alcoholic   22. none

Alphabetical:

Perk Name

Description1

ADDICT

No negative effects from drug use.

ADVENTURER

Your lore skill is 100% accurate and functions similar to the spell identify.
You lose 50% fewer experience points loss on death.
You gain 15% more experience points when killing mobs.
Lore maximum proficiency raised to 101%.
Identify maximum proficiency raised to 101%.

ALCOHOLIC

No negative skill, spell or song proficiencies when drunk.
Raises the maximum proficiency of water to wine to 101%.
When using the vomit command, you are treated as 5 levels higher to dispel poison.
Liquids quench your thirst more.
Drunken stance maximum proficiency raised to 103%.

ARISTOCRATIC

Chance to call beast +5%.
Mobs will not be aggressive to to you if they are more than three levels lower than you instead of five.
Haggle maximum proficiency raised to 105%.
Leadership maximum proficiency raised to 105%.

Charm person maximum proficiency raised to 101%.
Beast call maximum proficiency raised to 101%.
Guard captain maximum proficiency raised to 101%.
Inquisitor maximum proficiency raised to 101%.
Bodyguard maximum proficiency raised to 101%.
Serpent maximum proficiency raised to 101%.

ARTIFICER

Crafted daggers and shruikens gain one additional die of damage upon creation.
E.G.: If you were to create a stack of throwing daggers with 14d6 damage (14 6-sided dice),
the dagger's damage from the artificer perk would be 15d6.

Damage taken from mana flares is halved.
Create projectiles in bundles of 110.
Bundles increase to 150 when fletchery proficiency is 106% or higher.
Easier to level malformed and crusader weapons.
Gain +1 weapon experience per kill.

Fletchery maximum proficiency raised to 101%.
Bowyer maximum proficiency raised to 101%.
Edgecraft maximum proficiency raised to 101%.
Instrumentalist maximum proficiency raised to 101%.

Enhance armor maximum proficiency raised to 105%.
Enchant armor maximum proficiency raised to 105%.
Enchant weapon maximum proficiency raised to 105%.
Bless arms maximum proficiency raised to 105%.
Mana charge maximum proficiency raised to 105%.

ATHLETIC

Gain an additional +1 to hitroll if your level is 1 to 19.
Gain an additional +2 to hitroll if your level is 20 to 39.
Gain an additional +3 to hitroll if your level is 40 or higher.
Only the highest modifier applies.

Gain an additional +1 to damroll if your level is 10 to 29.
Gain an additional +2 to damroll if your level is 30 to 49.
Gain an additional +3 to damroll if your level is 50 or higher.
Only the highest modifier applies.

Gain an additional +1 to moves per level.
Restores 5% more move points per tick after all other modifiers are calculated.

EAGLE-EYE

You gain an additional +2 to your hitroll.
You have a 10% chance to sense motion on walk-in messages.
Scan distance increases by 2 rooms.
Scout distance increases by 3 to 5 rooms.
Maximum range when using fired weapons increases by 1 room.
Can always see traps 10 or more levels lower than you.

EDUCATED

Gain +2 bonus to learning skills, spells and songs.
Does not stack with half-elf and half-drow bonuses.
You have a 10% better chance to learn anatomies against other player characters.
Staves maximum proficiency raised to 102%.
Wands maximum proficiency raised to 102%.
Scrolls maximum proficiency raised to 102%.

HEALTHY

Lose 1 constitution point every 6 deaths instead of every 5 deaths.
Restores +16 hit points per tick.
As this is calculated after skill and edge modifiers but before all others, it may not be a full +16 hp.
Fast healing maximum proficiency raised to 102%.
Regeneration maximum proficiency raised to 102%.

HEROIC

Gain the ability to use the mercy command if your class is not normally able to use this command.
Does not apply to dark-knights and crusaders.
Allows you to save against fear as if it were 10 levels lower.
This is equivalent to an additional -30 to Save vs Fear or a 75% increase to the base save.
Allows you to save against hysteria as if it were 10 levels lower instead of the normal 3 levels lower than caster level.
This is equivalent to an additional -21 to Save vs Hysteria or a 52.
5% increase to the base save.

Charge maximum proficiency raised to 101%.
Heroism maximum proficiency raised to 101%.
Charge maximum proficiency raised to 101%.

LUCKY

Gain an additional -10 to all AC values.
Immunity to hex.
Gives a bonus to the chance your luck fluctuation will raise your luck.
This will effectively raise the average by 5.

MAGICAL

You gain an additional -1 bonus to your Saves vs Spell.
You gain an additional +2 mana per level.
Restores 5% more mana points per tick after all other modifiers are calculated.
Automatically learns meditation, trance and mana shield at 100%.
Raises the maximum proficiency of meditation, trance and mana shield to 102%.
Meditation maximum proficiency raised to 102%.
Trance maximum proficiency raised to 102%.
Mana shield maximum proficiency raised to 102%.

MISER

You do not pay any fees when depositing gold into your bank account.
You do not pay any fees for owning a locker.
Items from shops cost 25% less.
Pawn maximum proficiency raised to 102%.
Haggle maximum proficiency raised to 105%.
Panhandle maximum proficiency raised to 105%.

NIMBLE

You gain an additional +5% chance to dodge out of the way of a bash.
You gain an additional +5% chance to dodge out of the way of a bodyslam.
You gain an additional +5% chance to dodge out of the way of a trip.
You gain an additional +5% chance to dodge out of the way of a thrust.
You gain an additional +5% chance to dodge out of the way of a blackjack.
You gain an additional +5% chance to dodge out of the way of a strangle.
You gain an additional +5% chance to dodge out of the way of a throw.
You gain an additional +5% chance to dodge out of the way of a tackle.
You gain an additional +5% chance to dodge out of the way of an armored rush.
You can carry approximately 17% more items than others of your race.
Balance maximum proficiency raised to 101%.

NONE

You forfeit the option to acquire a perk during character creation.

OVERWEIGHT

You deal 25% more bash damage.
You deal 25% more bodyslam damage.
You deal 25% more trip damage.
You deal 25% more thrust damage.
You deal 25% more tear damage.
You deal 25% more grapple damage.
You deal 25% more armored rush damage.
You can carry 20% more weight (before edges).
Defecate timer is halved to 12 ticks instead of 24.
Vomit timer is halved to 12 ticks instead of 24.

PIOUS

Chance to be affected by corruption reduced by 50%.
Chance to be affected by blasphemy reduced by 50%.
Lag caused by word of recall reduced by 16%.
Lag caused by portal reduced by 20%.
Gain 50% more gold when sacrificing objects.

SHORT

Chance to hide increased by 3.
Chance to camouflage increased by 3.
Reduces lag caused by trample and trip by one-quarter (1/4) round.
Dodge maximum proficiency raised to 101%.
Hide maximum proficiency raised to 103%.
Camouflage maximum proficiency raised to 103%.
Sneak maximum proficiency raised to 103%.
Quiet movement maximum proficiency raised to 103%.

STOUT

Half damage from bash.
Half damage from bodyslam.
Half damage from trip.
Half damage from charge.
Half damage from thrust.
Half damage from tear.
Half damage from armored rush.
Chance to fall asleep from being cleaved reduced by approximately 40%.
Gain an additional +1 to hp per level.

TALL

Gain an additional +1 to hitroll.
Gain an additional +1 to damroll.
Gain an additional +2 moves per level.
Parry maximum proficiency raised to 101%.
First parry maximum proficiency raised to 101%.
Kick maximum proficiency raised to 105%.
Double kick maximum proficiency raised to 105%.

TINKERER

Reduces the cooldown duration of flesh golem by 6 hours.
Reduces the cooldown duration of stone golem by 6 hours.

Reduces the cooldown duration of animate minion by up to 6 hours, depending on the time of day the spell is cast.
Cuts the decoy cooldown timer in half.
Sharpen maximum proficiency raised to 105%.
Defuse maximum proficiency raised to 101%.
Decoy maximum proficiency raised to 101%.
Flesh golem maximum proficiency raised to 101%.
Stone golem maximum proficiency raised to 101%.
Animate minion maximum proficiency raised to 101%.

UNDERWEIGHT

Restores 5% more hit points per tick after all other modifiers are calculated.
Restores 5% more mana points per tick after all other modifiers are calculated.
Restores 5% more move points per tick after all other modifiers are calculated.

If you are hungry (hunger < 5), your hitgain will be two-thirds (2/3) normal instead of half.
If you are hungry (hunger < 5), your managain will be two-thirds (2/3) normal instead of half.

If you are thirsty (thirst < 5), your hitgain will be two-thirds (2/3) normal instead of half.
If you are thirsty (thirst < 5), your managain will be two-thirds (2/3) normal instead of half.

50% chance to not lose hunger and thirst each tick.
This can prevent you from taking damage from hunger, thirst, or both, that tick.

1 Skill and spell maximums are adjusted for those classes that get them and will not be granted to you unless otherwise specified.


Page last modified on April 06, 2024, at 10:33 AM