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Races of Aabahran

Race Exp Penalty Str Int Wis Dex Con Align Vulnerable to Resists Immunity Description
Avian 250 19 21 21 23 19 Any Air None None Bird-like humanoids that fly, very dexterous.
Drow 400 18 24 20 24 16 Evil Silver/Mithril Charm None Like their elven cousins, except sinisterly evil.
Dwarf 275 21 18 21 18 25 Good/Neutral Water Magic/Poison None Stocky demihumans that are amazingly hardy.
Duergar 300 21 18 20 21 23 Evil Water Magic/Poison None Evil dwarves, not as healthy but more dexterous.
Elf 375 18 25 20 23 16 Good Iron Charm None Fair, amazingly smart and dexterous, always good.
Faerie 325 14 25 20 23 14 Good None None None Small and fast, very intelligent.
Feral 175 19 18 21 24 20 Neutral/Evil Fire None None Humanoid chaos mammals, fast and ferocious.
Giant, Fire 225 25 15 15 16 23 Evil Cold/Mental Physical/Fire None Unbelievably strong, healthy giants, always evil.
Giant, Frost? 225 25 15 15 16 23 Evil Fire/Mental Physical/Ice None Polar opposites of the fire fiant.
Giant, Stone 50 24 16 16 17 24 Neutral Mental Physical None Neutral giants, strong and healthy, but very dim.
Giant, Storm 25 24 17 17 16 22 Good Wood/Mental Physical/Lightning None Most intelligent of giants, always good.
Gnome 75 18 23 25 18 18 Neutral Charm None None Fragile but very intelligent and incredibly wise.
Half-Drow 0 19 20 21 23 19 Neutral/Evil None Charm None Like half-elves, except shunned by their drow ancestry.
Half-Elf 0 19 21 21 22 19 Good/Neutral None Charm None Mix breed of humans and elves. Mixed attributes.
Halfling 350 17 17 21 25 20 Good/Neutral None Magic None Very small and incredibly agile.
Human 100 20* 20* 20* 20* 20 Any None None None The standard race, average attributes. +1 in their primary attribute.
Illithid 425 17 25 23 18 17 Evil Light Mental/Lightning None Powerful psi subterranean creatures, always evil.
Kaddar? 375 16 22 20 23 15 Evil Cold None Charm Less intelligent than their cousins, but make up for it in strength and constitution.
Minotaur 200 23 17 18 17 22 Neutral None None None Foul-tempered giant-like creatures with bull head.
Ogre 450 24 19 15 18 24 Any Magic None None Large, strong and healthy, huge regenerative powers.
Slith 150 20 17 18 22 21 Any None None None Sentient reptilians, quick and agile.
Werebeast 125 21 19 19 21 20 Neutral Silver None None Half-human half-beasts, always neutral.
Wood-Elf? 375 18 23 20 23 18 Neutral Iron Charm None Neutral offshoot of the elves.
Avatar1   +1 +1 +1 +1 +1 Good As Base Race As Base Race As Base Race Divinely blessed creatures of the light, strong and without mercy.
Demon 550 23 23 18 18 22 Evil Summon None None Twisted beings of another plane, strengthened by the damned.
Lich 500 20 22 22 20 20 Evil Holy Cold Poison/Disease Mages who have given up their mortality in their quest for power.
Undead 475 22 20 20 21 23 Evil Holy Cold Poison/Disease Strong, rotting corpses of filth and decay.
Vampire 525 23 20 20 22 22 Evil Holy/Light Cold Poison/Disease Unliving knights of blood; stalkers of the night.

1 Avatars are more of a template in addition to the base race. As such, their stats are merely the base race +1 up to a maximum of 25. There is also an informative table at Penalties depicting all of the experience penalties for combinations of races and classes.


Page last modified on November 12, 2023, at 11:31 AM