AMBIDEXTROUS DISARMER
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Warriors only.
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Gives a +10% chance to disarm your opponent's offhand weapon if they are dual wielding.
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In game description:
You can more easily disarm your opponents with your offhand.
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CUNNING BUSINESSMAN
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Items in shops cost 10% less. Costs will be factored when you list vendor's items.
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In game description:
You know your way with money, and are a smooth talker. Items in shops cost less.
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EXPERT PACKER
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Increases both the quantity and weight allowance your bags can hold. You will be able to store up to ten (10) more items in a container and up to 10% more weight.
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In game description:
You've discovered a magical enchantment that makes things lighter in your backpacks.
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HUNTER OF THE DAMNED
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Adds an additional 20% to your weapon damage against demons. This is calculated before the damage roll is factored in.
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In game description:
You're a demon hunter, thus your weapons burn them with holy psalms.
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HUNTER OF THE DEAD
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Adds an additional 20% to your weapon damage against the undead, including liches and vampires. This is calculated before the damage roll is factored in.
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In game description:
You're an undead hunter, thus your weapons burn them with holy light.
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HUNTER OF THE RIGHTEOUS
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Adds an additional 20% to your weapon damage against crusaders. This is calculated before the damage roll is factored in.
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In game description:
You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.
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HUNTER OF THE VIRTUOUS
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Adds an additional 20% to your weapon damage against avatars. This is calculated before the damage roll is factored in.
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In game description:
You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.
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IRON GRIP
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Gives you an additional 10% chance to not be disarmed. Additionally, you and those around you will get the same message on a failure as if you were affected by powergrip.
Attacker sees: "You fail to disarm [Victim's name]'s weapon from [his|her|its] powerful grasp." Victim sees: "[Attacker's name] tries to disarm you, but your grip is too strong." All others see: "[Attacker's name] tries to disarm [Victim's name], but [he|she|it] grips [his|her|its] weapon tightly."
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In game description:
You've adapted yourself to hold onto your weapon with an iron grip.
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LUCKY BASTARD
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Gives a flat 10% chance to evade an assassination? attempt if the assassination would normally have been successful.
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In game description:
Lady luck favors you, even against those who may be unseen.
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MEET WITH THE LANDSLIDE
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Warriors only.
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You do additional damage equal to your level when you bash?.
Attacker sees: "Meeting with the Landslide, you slam into [Victim's name], and send [him|her|it] barreling forward!" Victim sees: "[Attacker's name] sends you barreling forward with a powerful bash!" All others see: "[Attacker's name] sends [Victim's name] barreling forward with a powerful bash."
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In game description:
You've learned to meet with the landslide, landing more powerful bashes.
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QUICKENED FEET
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If you are shot at by a projectile, you are 20% harder to hit with a projectile and have a further 15% chance to have the missile miss you entirely. This will give you an average of 68% to be hit by a projectile. Additionally, you have a 35% chance to negate all damage if the projectile succeeds in hitting or half if the person shooting has selected the archer ranger path. This reduces damage by projectiles by 17.5% from archers and 35% from all others.
This gives you an overall damage reduction of 43.9% against archers and 55.8% against all others.
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In game description:
You're quick on your feet. Projectiles may find harder to hit their target.
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RESTFUL BODY
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You gain more hit points per tick while you're resting or sleeping and if you have fewer than 95% of your hp remaining. This is added after the skills fast healing and regeneration are calcuated, but before other modifiers such as hunger and spells such as slow and plague are applied. The exact value depends on your level and the difference between your current and maximum hp.
The following assumes you have a maximum hit point value of 1000 and are level 50:
Resting: Mages: Up to +23 health per tick. Non-mages: Up to +16 health per tick.
Sleeping: Mages: Up to +25 health per tick. Non-mages: Up to +23 health per tick.
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In game description:
You sleep soundly, thus gain more health while resting and sleeping.
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STALWART OF FAITH
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Maledications are normally cast at 3 less than the caster level except by certain classes. Curse? will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.
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In game description:
Your stalwart faith makes you harder to be cursed.
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STRENGTH OF THE OX
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You can carry an extra 100 lbs of weight.
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In game description:
You have the strength of an ox, thus can carry far more weight than your peers.
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STRONG LEGS
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You gain more moves per tick. This is added after all modifiers have been applied execpt movegain. The exact value depends on your level and the difference between your current and maximum moves.
Those level 35 and under can gain as much as an additional 10% per tick.
Assuming your maximum move value is 500, you're currently out of moves and you are level 50, you should gain an additional 20 moves per tick, or +4%.
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In game description:
Your legs are as large as tree trunks, gaining more movement than your peers.
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STRONG MIND
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You gain more mana per tick while you're resting or sleeping if you have fewer than 95% of your mana remaining. This is added after most modifiers have been applied but before managain has been calculated. Modifiers that invert gain such as temporal storm? and mana leak? are applied after Strong Mind and before managain. The exact value depends on your level and the difference between your current and maximum mana.
The following assumes you have a maximum mana value of 1000 and are level 50:
Resting: Mages: Up to +33 mana per tick. Non-mages: Up to +18 mana per tick.
Sleeping: Mages: Up to +50 mana per tick. Non-mages: Up to +22 mana per tick.
Meditating: Blms & Monks: Up to +66 mana per tick. Everyone Else: Up to +20 mana per tick.
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In game description:
Your mind is capable of astonishing feats, and you gain more mana faster than your peers.
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STRONG OF FLESH
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Maledications are normally cast at 3 less than the caster level except by certain classes. Plague? will be cast against you as if it were an additional 3 levels lower. This will affect damage, duration and how well you save against it. Poison? will be cast against you as if it were an additional 3 levels lower except lotus scourge poison. This will affect damage, duration and how well you save against it. Dysentery? will be cast against you as if it were an additional 10 levels lower. This will affect how well you save against it.
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In game description:
You resist others attempts to disease and mangle your body.
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THICKENED SKIN
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Permanently gain an additional -25 to all four armor class categories.
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In game description:
Your skin has become thick over the years, giving it an armory texture.
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THRUSTING SHIELD
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Warriors only
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Adds 1.5 rounds of lag to shield bashes.
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In game description:
You've learned how to knock your opponents down with your shield.
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UNSHAKEN BELIEVER
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Maledications are normally cast at 3 less than the caster level except by certain classes.
Blasphemy? will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.
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In game description:
Your beliefs in your God knows no bounds, none can stray you from your path.
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WATCHFUL EYE
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Reduces the chance that you'll get items swapped from your body by plant? by 20%. Reduces the chance that you'll get items removed from your body by pry? by 20%. Reduces the chance that you'll get items removed from your inventory or gold lost from you by steal? by 20%.
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In game description:
Keeping an eye on your belongings has never been an issue.
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WELL PREPARED
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You can carry 2 more items than your race would normally allow.
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In game description:
You have many pockets in many different pieces of clothing. You can carry more items.
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ZEALOUS FAITH
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Warcry?, endure?, totems canticle? and bless? are more powerful.
The following assumes a level 50 character:
Warcry: Increases hitroll by 2 from 6 to 8. Increases damroll by 2 from 3 to 5. Increases save vs spell by -3 from -6 to -9.
Endure: Increases hitroll by 2 from 3 to 5. Increases damroll by 2 from 3 to 5. Increases save vs spell by -3 from -9 to -12 (also needs 100% proficiency).
Totems canticle: Increases hitroll by 2 from 6 to 8. Increases damroll by 2 from 3 to 5. Increases save vs spell by -3 from -6 to -9.
Bless:
The effects of bless are as follows and assumes a level 50 caster: Followers of LIFE (Purity, Compassion and Tranquility): Hit points increase from 25 to 50. Hit gain increases from 10 to 15. Hitroll increases from 6 to 9.
Followers of DEATH (Scourge, Cycle and Necropsy): Save vs Malediction from -12 to -17.
Followers of CHANCE (Discord, Guile and Greed): Luck from 4 to 7. Hitroll from 6 to 9. Damroll from 6 to 9. AC from -50 to -75. Save vs spell from -4 to -7.
Followers of KNOWLEDGE (Combat, Mystic and Nature): Mana gain from 10 to 15. Save vs spell from -6 to -9. Weapon proficiency from 1 to 2 (cast on another). Weapon proficiency from 3 to 4 (cast on self).
Followers of FAITH (Church) and NPCs: Hitroll from 4 to 7. Damroll from 4 to 7. Save vs spell from -4 to -7.
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In game description:
You're more virtuous than your peers, warcry and bless aid you more.
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