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Information / Edges
The following edges are able to be discussed:
EdgeNameRP Cost
------------------------------------------------------------
1.Ambidextrous Disarmer75
2.Stalwart of Faith50
3.Restful Body50
4.Meet with the Landslide100
5.Thrusting Shield100
6.Hunter of the Virtuous150
7.Hunter of the Damned150
8.Hunter of the Dead150
9.Zealous Faith75
10.Strong Legs75
11.Strong Mind75
12.Unshaken Believer100
13.Cunning Businessman100
14.Thickened Skin75
15.Strong of Flesh150
16.Iron Grip150
17.Watchful Eye100
18.Lucky Bastard150
19.Quickened Feet150
20.Strength of the Ox100
21.Well Prepared100
22.Expert Packer100
23.Hunter of the Righteous150
AMBIDEXTROUS DISARMER
Warriors only.
Gives a +10% chance to disarm your opponent's offhand weapon if they are dual wielding.
In game description:

You can more easily disarm your opponents with your offhand.

CUNNING BUSINESSMAN
Items in shops cost 10% less. Costs will be factored when you list vendor's items.
In game description:

You know your way with money, and are a smooth talker. Items in shops cost less.

EXPERT PACKER
Increases both the quantity and weight allowance your bags can hold. You will be able to store up to ten (10) more items in a container and up to 10% more weight.
In game description:

You've discovered a magical enchantment that makes things lighter in your backpacks.

HUNTER OF THE DAMNED
Adds an additional 20% to your weapon damage against demons. This is calculated before the damage roll is factored in.
In game description:

You're a demon hunter, thus your weapons burn them with holy psalms.

HUNTER OF THE DEAD
Adds an additional 20% to your weapon damage against the undead, including liches and vampires. This is calculated before the damage roll is factored in.
In game description:

You're an undead hunter, thus your weapons burn them with holy light.

HUNTER OF THE RIGHTEOUS
Adds an additional 20% to your weapon damage against crusaders. This is calculated before the damage roll is factored in.
In game description:

You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.

HUNTER OF THE VIRTUOUS
Adds an additional 20% to your weapon damage against avatars. This is calculated before the damage roll is factored in.
In game description:

You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.

IRON GRIP
Gives you an additional 10% chance to not be disarmed. Additionally, you and those around you will get the same message on a failure as if you were affected by powergrip.

 Attacker sees: "You fail to disarm [Victim's name]'s weapon from [his|her|its] powerful grasp."
 Victim sees: "[Attacker's name] tries to disarm you, but your grip is too strong."
 All others see: "[Attacker's name] tries to disarm [Victim's name], but [he|she|it] grips [his|her|its] weapon tightly."

In game description:

You've adapted yourself to hold onto your weapon with an iron grip.

LUCKY BASTARD
Gives a flat 10% chance to evade an assassination? attempt if the assassination would normally have been successful.
In game description:

Lady luck favors you, even against those who may be unseen.

MEET WITH THE LANDSLIDE
Warriors only.
You do additional damage equal to your level when you bash?.

Attacker sees: "Meeting with the Landslide, you slam into [Victim's name], and send [him|her|it] barreling forward!"
Victim sees: "[Attacker's name] sends you barreling forward with a powerful bash!"
All others see: "[Attacker's name] sends [Victim's name] barreling forward with a powerful bash."

In game description:

You've learned to meet with the landslide, landing more powerful bashes.

QUICKENED FEET
If you are shot at by a projectile, you are 20% harder to hit with a projectile and have a further 15% chance to have the missile miss you entirely. This will give you an average of 68% to be hit by a projectile.
Additionally, you have a 35% chance to negate all damage if the projectile succeeds in hitting or half if the person shooting has selected the tracker ranger path. This reduces damage by projectiles by 17.5% from trackers and 35% from all others.

This gives you an overall damage reduction of 43.9% against trackers and 55.8% against all others.

In game description:

You're quick on your feet. Projectiles may find harder to hit their target.

RESTFUL BODY
You gain more hit points per tick while you're resting or sleeping and if you have fewer than 95% of your hp remaining.
This is added after the skills fast healing and regeneration are calcuated, but before other modifiers such as hunger and spells such as slow and plague are applied.
The exact value depends on your level and the difference between your current and maximum hp.

The following assumes you have a maximum hit point value of 1000 and are level 50:

Resting:
   Mages: Up to +23 health per tick.
   Non-mages: Up to +16 health per tick.

Sleeping:
   Mages: Up to +25 health per tick.
   Non-mages: Up to +23 health per tick.

In game description:

You sleep soundly, thus gain more health while resting and sleeping.

STALWART OF FAITH
Maledications are normally cast at 3 less than the caster level except by certain classes.
Curse? will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.
In game description:

Your stalwart faith makes you harder to be cursed.

STRENGTH OF THE OX
You can carry an extra 100 lbs of weight.
In game description:

You have the strength of an ox, thus can carry far more weight than your peers.

STRONG LEGS
You gain more moves per tick. This is added after all modifiers have been applied execpt movegain.
The exact value depends on your level and the difference between your current and maximum moves.

Those level 35 and under can gain as much as an additional 10% per tick. Assuming your maximum move value is 500, you're currently out of moves and you are level 50, you should gain an additional 20 moves per tick, or +4%.

In game description:

Your legs are as large as tree trunks, gaining more movement than your peers.

STRONG MIND
You gain more mana per tick while you're resting or sleeping if you have fewer than 95% of your mana remaining. This is added after most modifiers have been applied but before managain has been calculated.
Modifiers that invert gain such as temporal storm? and mana leak? are applied after Strong Mind and before managain. The exact value depends on your level and the difference between your current and maximum mana.

The following assumes you have a maximum mana value of 1000 and are level 50:

Resting:
   Mages: Up to +33 mana per tick.
   Non-mages: Up to +18 mana per tick.

Sleeping:
   Mages: Up to +50 mana per tick.
   Non-mages: Up to +22 mana per tick.

Meditating:
   Blms & Monks: Up to +66 mana per tick.
   Everyone Else: Up to +20 mana per tick.

In game description:

Your mind is capable of astonishing feats, and you gain more mana faster than your peers.

STRONG OF FLESH
Maledications are normally cast at 3 less than the caster level except by certain classes.
Plague? will be cast against you as if it were an additional 3 levels lower. This will affect damage, duration and how well you save against it.
Poison? will be cast against you as if it were an additional 3 levels lower except lotus scourge poison. This will affect damage, duration and how well you save against it.
Dysentery? will be cast against you as if it were an additional 10 levels lower. This will affect how well you save against it.
In game description:

You resist others attempts to disease and mangle your body.

THICKENED SKIN
Permanently gain an additional -25 to all four armor class categories.
In game description:

Your skin has become thick over the years, giving it an armory texture.

THRUSTING SHIELD
Warriors only
Adds 1.5 rounds of lag to shield bashes.
In game description:

You've learned how to knock your opponents down with your shield.

UNSHAKEN BELIEVER
Maledications are normally cast at 3 less than the caster level except by certain classes.

Blasphemy? will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.

In game description:

Your beliefs in your God knows no bounds, none can stray you from your path.

WATCHFUL EYE
Reduces the chance that you'll get items swapped from your body by plant? by 20%.
Reduces the chance that you'll get items removed from your body by pry? by 20%.
Reduces the chance that you'll get items removed from your inventory or gold lost from you by steal? by 20%.
In game description:

Keeping an eye on your belongings has never been an issue.

WELL PREPARED
You can carry 2 more items than your race would normally allow.
In game description:

You have many pockets in many different pieces of clothing. You can carry more items.

ZEALOUS FAITH
Warcry?, endure?, totems canticle? and bless? are more powerful.

The following assumes a level 50 character:

Warcry:
    Increases hitroll by 2 from 6 to 8.
    Increases damroll by 2 from 3 to 5.
    Increases save vs spell by -3 from -6 to -9.

Endure:
    Increases hitroll by 2 from 3 to 5.
    Increases damroll by 2 from 3 to 5.
    Increases save vs spell by -3 from -9 to -12 (also needs 100% proficiency).

Totems canticle:
    Increases hitroll by 2 from 6 to 8.
    Increases damroll by 2 from 3 to 5.
    Increases save vs spell by -3 from -6 to -9.

Bless: The effects of bless are as follows and assumes a level 50 caster:
 Followers of LIFE (Purity, Compassion and Tranquility):
    Hit points increase from 25 to 50.
    Hit gain increases from 10 to 15.
    Hitroll increases from 6 to 9.

 Followers of DEATH (Scourge, Cycle and Necropsy):
    Save vs Malediction from -12 to -17.

 Followers of CHANCE (Discord, Guile and Greed):
    Luck from 4 to 7.
    Hitroll from 6 to 9.
    Damroll from 6 to 9.
    AC from -50 to -75.
    Save vs spell from -4 to -7.

 Followers of KNOWLEDGE (Combat, Mystic and Nature):
    Mana gain from 10 to 15.
    Save vs spell from -6 to -9.
    Weapon proficiency from 1 to 2 (cast on another).
    Weapon proficiency from 3 to 4 (cast on self).

 Followers of FAITH (Church) and NPCs:
    Hitroll from 4 to 7.
    Damroll from 4 to 7.
    Save vs spell from -4 to -7.

In game description:

You're more virtuous than your peers, warcry and bless aid you more.

You know your way with money, and are a smooth talker. Items in shops cost less.

  1. EXPERT PACKER 100
    Increases both the quantity and weight allowance your bags can hold. You will be able to store up to ten (10) more items in a container and up to 10% more weight.

You've discovered a magical enchantment that makes things lighter in your backpacks.

  1. HUNTER OF THE DAMNED 150
    Adds an additional 20% to your weapon damage against demons. This is calculated before the damage roll is factored in.

You're a demon hunter, thus your weapons burn them with holy psalms.

  1. HUNTER OF THE DEAD 150
    Adds an additional 20% to your weapon damage against the undead, including liches and vampires. This is calculated before the damageroll is factored in.

You're an undead hunter, thus your weapons burn them with holy light.

  1. HUNTER OF THE RIGHTEOUS 150
    Adds an additional 20% to your weapon damage against crusaders. This is calculated before the damageroll is factored in.

You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.

  1. HUNTER OF THE VIRTUOUS 150
    Adds an additional 20% to your weapon damage against avatars. This is calculated before the damageroll is factored in.

You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.

  1. IRON GRIP 150
    Gives you an additional 10% chance to not be disarmed. Additionally, you and those around you will get the same message on a failure as if you were affected by powergrip.

Attacker sees: "You fail to disarm [Victim's name]'s weapon from [his|her|its] powerful grasp."
Victim sees: "[Attacker's name] tries to disarm you, but your grip is too strong."
All others see: "[Attacker's name] tries to disarm [Victim's name], but [he|she|it] grips [his|her|its] weapon tightly."

You've adapted yourself to hold onto your weapon with an iron grip.

  1. LUCKY BASTARD 150
    Gives a flat 10% chance to evade an assassination attempt if the assassionation would normally have been successful.

Lady luck favors you, even against those who may be unseen.

  1. MEET WITH THE LANDSLIDE 100 Warriors only.
    You do additional damage equal to your level when you bash.

Attacker sees: "Meeting with the Landslide, you slam into [Victim's name], and send [him|her|it] barreling forward!"
Victim sees: "[Attacker's name] sends you barreling forward with a powerful bash!"
All others see: "[Attacker's name] sends [Victim's name] barreling forward with a powerful bash."

You've learned to meet with the landslide, landing more powerful bashes.

  1. QUICKENED FEET 150
    If you are shot at by a projectile, you are 20% harder to hit with a projectile and have a further 15% chance to have the missile miss you entirely. This will give you an average of 68% to be hit by a projectile.
    Additionally, you have a 35% chance to negate all damage if the projectile succeeds in hitting or half if the person shooting has selected the tracker ranger path. This reduces damage by projectiles by 17.5% from trackers and 35% from all others.

This gives you an overall damage reduction of 43.9% against trackers and 55.8% against all others.

You're quick on your feet. Projectiles may find harder to hit their target.

  1. RESTFUL BODY 50
    You gain more hit points per tick while you're resting or sleeping and if you have fewer than 95% of your hp remaining. This is added after the skills fast healing and regeneration are calcuated, but before other modifiers such as hunger and spells such as slow and plague are applied. The exact value depends on your level and the difference between your current and maximum hp.

The following assumes you have a maximum hit point value of 1000 and are level 50:

Resting:
Mages: Up to +23 health per tick.
Non-mages: Up to +16 health per tick.

Sleeping:
Mages: Up to +25 health per tick.
Non-mages: Up to +23 health per tick.

You sleep soundly, thus gain more health while resting and sleeping.

  1. STALWART OF FAITH 50
    Maledications are normally cast at 3 less than the caster level except by certain classes. Curse will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.

Your stalwart faith makes you harder to be cursed.

  1. STRENGTH OF THE OX 100
    You can carry an extra 100 lbs of weight.

You have the strength of an ox, thus can carry far more weight than your peers.

  1. STRONG LEGS 75
    You gain more moves per tick. This is added after all modifiers have been applied execpt movegain. The exact value depends on your level and the difference between your current and maximum moves.

Those level 35 and under can gain as much as an additional 10% per tick.
Assuming your maximum move value is 500, you're currently out of moves and you are level 50, you should gain an additional 20 moves per tick, or +4%.

Your legs are as large as tree trunks, gaining more movement than your peers.

  1. STRONG MIND 75

You gain more mana per tick while you're resting or sleeping if you have fewer than 95% of your mana remaining. This is added after most modifiers have been applied but before managain has been calculated. Modifiers that invert gain such as temporal storm and mana leak are applied after Strong Mind and before managain. The exact value depends on your level and the difference between your current and maximum mana.

The following assumes you have a maximum mana value of 1000 and are level 50:

Resting:
Mages: Up to +33 mana per tick.
Non-mages: Up to +18 mana per tick.

Sleeping:
Mages: Up to +50 mana per tick.
Non-mages: Up to +22 mana per tick.

Meditating:
Blms & Monks: Up to +66 mana per tick.
Everyone Else: Up to +20 mana per tick.

Your mind is capable of astonishing feats, and you gain more mana faster than your peers.

  1. STRONG OF FLESH 150
    Maledications are normally cast at 3 less than the caster level except by certain classes. Plague will be cast against you as if it were an additional 3 levels lower. This will affect damage, duration and how well you save against it.
    Maledications are normally cast at 3 less than the caster level except by certain classes. Poison will be cast against you as if it were an additional 3 levels lower. except lotus scourge poison. This will affect damage, duration and how well you save against it.
    Maledications are normally cast at 3 less than the caster level except by certain classes. Dysentery will be cast against you as if it were an additional 10 levels lower. This will affect how well you save against it.

You resist others attempts to disease and mangle your body.

  1. THICKENED SKIN 75
    Permanently gain an additional -25 to all four armor class categories.

Your skin has become thick over the years, giving it an armory texture.

  1. THRUSTING SHIELD 100 Warriors only
    Adds 1.5 rounds of lag to shield bashes.

You've learned how to knock your opponents down with your shield.

  1. UNSHAKEN BELIEVER 50
    Maledications are normally cast at 3 less than the caster level except by certain classes. Blasphemy will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.

Your beliefs in your God knows no bounds, none can stray you from your path.

  1. WATCHFUL EYE 100
    Reduces the chance that you'll get items swapped from your body by plant by 20%.
    Reduces the chance that you'll get items removed from your body by pry by 20%.
    Reduces the chance that you'll get items removed from your inventory or gold lost from you by steal by 20%.

Keeping an eye on your belongings has never been an issue.

  1. WELL PREPARED 100
    You can carry 2 more items than your race would normally allow.

You have many pockets in many different pieces of clothing. You can carry more items.

  1. ZEALOUS FAITH 75
    Warcry, endure, totems canticle and bless are more powerful.
    The following assumes a level 50 character:

Warcry:
Increases hitroll by 2 from 6 to 8.
Increases damroll by 2 from 3 to 5.
Increases save vs spell by -3 from -6 to -9.

Endure:
Increases hitroll by 2 from 3 to 5.
Increases damroll by 2 from 3 to 5.
Increases save vs spell by -3 from -9 to -12 (also needs 100% proficiency).

Totems canticle:
Increases hitroll by 2 from 6 to 8.
Increases damroll by 2 from 3 to 5.
Increases save vs spell by -3 from -6 to -9.

The effects of bless are as follows and assumes a level 50 caster:
Followers of LIFE (Purity, Compassion and Tranquility):
Hit points increase from 25 to 50.
Hit gain increases from 10 to 15.
Hitroll increases from 6 to 9.

Followers of DEATH (Scourge, Cycle and Necropsy):
Save vs Malediction from -12 to -17.

Followers of CHANCE (Discord, Guile and Greed):
Luck from 4 to 7.
Hitroll from 6 to 9.
Damroll from 6 to 9.
AC from -50 to -75.
Save vs spell from -4 to -7.

Followers of KNOWLEDGE (Combat, Mystic and Nature):
Mana gain from 10 to 15.
Save vs spell from -6 to -9.
Weapon proficiency from 1 to 2 (cast on another).
Weapon proficiency from 3 to 4 (cast on self).

Followers of FAITH (Church) and NPCs:
Hitroll from 4 to 7.
Damroll from 4 to 7.
Save vs spell from -4 to -7.

You're more virtuous than your peers, warcry and bless aid you more.

The following edges are able to be discussed: Edge Name RP


1. Ambidextrous Disarmer 75
2. Stalwart of Faith 50
3. Restful Body 50
4. Meet with the Landslide 100
5. Thrusting Shield 100
6. Hunter of the Virtuous 150
7. Hunter of the Damned 150
8. Hunter of the Dead 150
9. Zealous Faith 75
10. Strong Legs 75
11. Strong Mind 75
12. Unshaken Believer 100
13. Cunning Businessman 100
14. Thickened Skin 75
15. Strong of Flesh 150
16. Iron Grip 150
17. Watchful Eye 100
18. Lucky Bastard 150
19. Quickened Feet 150
20. Strength of the Ox 100
21. Well Prepared 100
22. Expert Packer 100
23. Hunter of the Righteous 150
For more information: discuss help <edge>


Page last modified on August 28, 2021, at 06:18 PM