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Classes / Adventurer

Information

The profession of an Adventurer is unique as its members do not belong to any specific guild of Aabahran though they may join one at any time. Adventurers posses good combat skills as well as rudimentary spell casting abilities making this class excellent for exploration and learning. They are well versed in survival, and equally comfortable in a deep dungeon as a thick forest.

As an Adventurer:

  • You are totally exempt from all Player-Killing (PK) attacks.
  • You can join any normal guild available to your race using the "guild" command at any time.
    • Note: You are limited to 80 game hours before you must choose.
  • You can enter, and practice in any guild house.
  • You can progress up to the 30th rank.
  • You CANNOT hold any limited items ("help rare").
  • You CANNOT join cabals.

Skills

Adventurer Titles

LevelSkillsSpells
1daggermace 
 swordparry 
 scrollsrecall 
2create torch  
3dirt kicking  
4probe  
5second attack  
6hand to hand  
7butcher  
8kick  
9fast healing  
10shield block  
11  create water
12lore  
13  identify
14haggle  
15two handedfired weaponsdetect invis
16meditation  
17  magic missile
18third attack  
19  armor
20dodge  
21  invisibility
23peek  
24  lightning bolt
25enhanced damage  
27  remove curse
29disarm  
30  sanctuary

Page last modified on November 22, 2018, at 05:40 PM