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Classes / Adventurer

Information

The profession of an Adventurer is unique as its members do not belong to any specific guild of Aabahran though they may join one at any time. Adventurers posses good combat skills as well as rudimentary spell casting abilities making this class excellent for exploration and learning. They are well versed in survival, and equally comfortable in a deep dungeon as a thick forest.

As an Adventurer:

  • You are totally exempt from all Player-Killing (PK) attacks.
  • You can join any normal guild available to your race using the "guild" command at any time.
    • Note: Any item that is higher than Level 30 and not in your locker (see HELP LOCKER) will be lost when you do.
  • You can enter, and practice in any guild house.
  • You CANNOT hold any limited items ("help rare").
  • You CANNOT join cabals.

Skills

Adventurer Titles

LevelSkillsSpells
1daggermacearmor
 shield blocksword 
 parryscrolls 
 recallstaff 
3dirt kicking  
4probe  
5second attack cure light
6hand to hand  
7butcher  
8kick continual light
9fast healing  
10shield block  
11  create spring
12lore  
13  identify
   locate object
14haggle  
15two handedfired weaponsdetect invis
16meditation  
17  magic missile
18third attack  
19  armor
20dodge word of recall
21  invisibility
23peekdual wield 
24  lightning bolt
25enhanced damage cure critical
27  remove curse
29disarmdouble grip 
30  sanctuary
35counter  
37  summon
38  frenzy
40pugil  
45  stone skin
48  fireball
49  steel wall
50  group recall

Page last modified on October 04, 2020, at 12:46 PM